First, you will know the key practices of four noteworthy methods, Scrum, Extreme Programming (XP), the Unified Process (UP), and Evo (one of the original iterative methods). This is a "Cliffs Notes" summary, each chapter has something useful to you as a manager, developer, or student of development methods.
Second, your learning curve will be shortened, as this is a distilled learning aid. The four method chapters have the same structure, to speed comprehension and compare-contrast. There's a FAQ chapter, a "tips" chapter of common practices, and plenty of margin pointers to related pages—paper hyperlinks.
Third, you will know motivation and evidence. Some organizations accept the value of iterative development, but others are still reluctant. If you need to make a case for an iterative project experiment, you will find in this book the key reasons, research, examples of large projects, standards-body acceptance, a business case, and promotion by well-known thought leaders through the decades. The research and history sections are also of value to students of software engineering methods.
Note that agile methods are a subset of iterative methods; this book covers both types.
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